The difficult thing is to create that occlusion map (your first image)
The occlusion map is baked into the textures of the object when modeling, you do not need to model it separately, but the incident shadow from the object does not take into account the occlusion - you just need to blur the incident shadow on the distant objects
will it not naturally blur due to it being a low resolution?
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Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
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