I'm wondering if you encountered this problem: when restarting Gideros Studio, I see that "every time" all dependencies settings are not retained and I'm forced to re-apply them all.
I'm wondering if you encountered this problem: when restarting Gideros Studio, I see that "every time" all dependencies settings are not retained and I'm forced to re-apply them all.
The export settings are saved only if you exported the project, if you close the export settings window - they are not saved!
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
As for a quick fix you can exclude files from execution, and then require them in order you need in main or init file.
There is one more bug with files. If you remove file from project (or move it to another folder), but its opened in editor, then if you will save file in editor, it will be created again.
There is one more bug with files. If you remove file from project (or move it to another folder), but its opened in editor, then if you will save file in editor, it will be created again.
Doesn’t sound like a bug to me. If you save it, it means you want it, right ?
Doesn’t sound like a bug to me. If you save it, it means you want it, right ?
If I want to remove a file it means that I want to get rid of it forever xD Maybe close file in editor when its deleted from project? And if its MOVED to another folder, update its path in editor? Its a little bit annoying when I'm trying to re organize project.
I have some bugs too in gideros studio (renaming files/folders) but I prefer doing things in windows explorer and then click refresh in gideros studio.
If I want to remove a file it means that I want to get rid of it forever xD Maybe close file in editor when its deleted from project? And if its MOVED to another folder, update its path in editor? Its a little bit annoying when I'm trying to re organize project.
I have been countless times saved by having luckily kept open an editor on file that I mistakenly deleted. So for the first case, I don't think closing the editor is a good idea. If you changed something in the file after you deleted it, then it was probably a mistake and I think it is more conservative to keep the file. For the second case, yes, obviously the editor should update its file path.
I have been countless times saved by having luckily kept open an editor on file that I mistakenly deleted. So for the first case, I don't think closing the editor is a good idea. If you changed something in the file after you deleted it, then it was probably a mistake and I think it is more conservative to keep the file.
Well, in other editors (VS Code for example), it works exactly like I said. Anyways, its not something that happens quite often, so...probably not worth to fix it
Speaking of VS Code, how can I run project from it? I guess, I need an extension for VS, but there is none of them, so maybe I'll try to create my own, but first I need to know how to run project manualy maybe?
Fixing the first case would fix the second though. For launching projects manually, take a look at gdrbridge in Tools folder. It is a CLI to interact with the player.
@hgy29 hmm, is there more simpler way of getting logs besides "getlog" option to output it in realtime? Or is it fine to run this command continuously?
Currently there isn"t any other easy way. I suppose you could connect to player yourslef through TCP and receive logs instantly that way, but that would mean implementing all protocol. Maybe change gdrdaemon and add an option to send the log somewhere ? or add a timeout to getlog so that at least it waits until some log is available before returning ?
Comments
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
I've also noticed that problem yesterday, wanted to report this issue.
Code dependencies and call order don't save.
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: tetnic
Likes: Apollo14, tetnic, MoKaLux, SinisterSoft, antix
Likes: MoKaLux, SinisterSoft, Atavismus
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: MoKaLux, SinisterSoft
There is one more bug with files. If you remove file from project (or move it to another folder), but its opened in editor, then if you will save file in editor, it will be created again.
GIF:
Likes: oleg
Maybe close file in editor when its deleted from project? And if its MOVED to another folder, update its path in editor? Its a little bit annoying when I'm trying to re organize project.
For the second case, yes, obviously the editor should update its file path.
Likes: oleg
Speaking of VS Code, how can I run project from it? I guess, I need an extension for VS, but there is none of them, so maybe I'll try to create my own, but first I need to know how to run project manualy maybe?
For launching projects manually, take a look at gdrbridge in Tools folder. It is a CLI to interact with the player.
Likes: rrraptor
Likes: MoKaLux
Maybe change gdrdaemon and add an option to send the log somewhere ? or add a timeout to getlog so that at least it waits until some log is available before returning ?