1. Inside of Gideros there seems to be a lot of restrictions on renaming files. If I create a new Lua script and want to rename it, there is no option and when I rename it in explorer, it does not reflect such changes in Gideros Studio.
2. When I add existing files what I really want to do is have it copied over into the Gideros directory, not reference from the image's source directory. There seems to be no built in behavior for this. I like having everything to do with the game localized to the project directory. These imported files also have the same renaming problem.
Am I missing something here? I kind of assumed I could do this due to other engines.
Comments
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Full folders has been discussed behind the scenes and I remember there was a plan to implement them whilst keeping virtual folders, etc.
https://deluxepixel.com
Main advantage if current way: you can share assets between project more easily.
Drawbacks: need to remove and re-add files in gideros each time you change them on-disk, it is harder to pack-up your project as a zip for backup or transfer, doesn't cope well with versionning systems, etc.
A few ideas I had to improve things:
- adding a 'rename' option in gideros, but its hard to tell if such option should change the actual filename or just gideros internal name
- adding a 'consolidate' button, that would fetch all dependencies and make sure they sit in project folder. It doesn't help when renaming a file on-disk though.
- being able to choose between current system and a fully FS based one on project creation. The consildate option above could optionnaly change the project mode afterwise too.
Likes: keszegh
I think you mean if you change the filename - if you simply change the contents of the file then there is nothing to do, it sees the updated content.
https://deluxepixel.com