I fixed a memory leak that I thought was causing the frame rate to drop after reloading the same level several times but it still happens. In the profiler it says the memory is stable but every time i re enter any level i lose a couple of fps untill it's unplayable. I'm using TIled and box2d physics and I used a few scripts called bhleaky to test there's no memory leak anymore. Completely stuck on where to look. So what could cause a frame rate drop after loading levels multiple times with the scene manager that isn't because of increased memory consumption? Thanks
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Does it play okay on the first level?
Likes: antix