Just wondering if anyone here has used CodeAndWebs Physics Editor to help create physics polygon shapes for Gideros. I use their Texture Packer all the time, but can’t find much relevant info on Physics Editor.
@totebo - I don't think it does joints, but it lets you import all your images, and you can use trace to setup the collision polygons (it does a really good job btw). You can also edit the polygons manually if needed to reduce the number of vertices, or adjust the shape. It also lets you set restitution, friction, density and other parameters like groups etc.
You can keep all you physics objects in one file and import the lua to Gideros, then just setup the objects without having to do the polygons and other settings.
And yup, something for easy joint setup would be useful. Even just something like a playground where you can play with different setting to help visualise what you want to do
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PS. There is a trial version
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https://github.com/CodeAndWeb/PhysicsEditor-Gideros/blob/master/main.lua
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@totebo - sorry I accidentally rejected your post, I’m on my phone and the buttons are stupidly small lol. I was trying to +1
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Does PhysicsEditor include joints??
You can keep all you physics objects in one file and import the lua to Gideros, then just setup the objects without having to do the polygons and other settings.
And yup, something for easy joint setup would be useful. Even just something like a playground where you can play with different setting to help visualise what you want to do
Likes: antix