Here it is...
https://github.com/paul-reilly/ZeroBranePackage/blob/giderostree/giderosfiletree.luaThe instructions are in the comments at the top. It means we don't have to Map Directories to see all .lua files in the ZBS file tree, and it tidies folders we don't want to see away too. It depends on the non-project directory files being relative paths in the gproj file.
Any issues, please let me know.
Comments
on the other hand i think a full virtual file structure showing would be better. that is, zbs should show files and folders only in the gproj and with that structure (like gideros gui does).
nice to see a zbs plugin for gideros, btw. thanks a lot for sharing.
Likes: antix
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
if not files then return end
... with that left in, files must be found to include in the tree before any directories are filtered.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
recursive = true
.. to giderosfiletree in your config file and it should work.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Export Android/Blah/woot.lua
controls/Export Crap/blah.lua
controls/button.lua
Then Export Android and Export Crap are completely removed with "Export" in the table. Are you adding just "stuff" to it or are there special characters... it's a pattern with '^' added to the start?