i think the only thing i miss from win32 is the openhand cursor, are you realy sure it cannot be added? https://learn.microsoft.com/en-us/windows/win32/uxguide/inter-mouse in this page it is in the same slot as the 4-way arrow, which is included, so i guessed that perhaps openhand can be added too?
on the link i refer to the second icon in the "Compound mouse interactions" section, called 'pan' there.
@hgy29 there is some issue with screen, i open one and it is immediately fullscreen even though i call s:setSize(800,480) self.screen:setState(Screen.STATE_NORMAL)
also application:set("cursor","cross") etc does not seem to work for me at all now for some reason.
application:set("cursor", "cross") is working for me on win32 64 exported app
ok, more precisely: 1. it updates only if i move the mouse a bit. 2. it does not update at all if i'm using a pen (to press a button which would trigger a change in the cursor).
@hgy29 there is some issue with screen, i open one and it is immediately fullscreen even though i call s:setSize(800,480) self.screen:setState(Screen.STATE_NORMAL)
I have the correct? behavior when doing this:
local sss = Sprite.new()local img = Bitmap.new(Texture.new("gfx/ui/rpgpp_lt_models_vgood.png"))local ss = Screen.new(0)
sss:addChild(img)
ss:setPosition(128, 128)
ss:setSize(128, 128)-- ss:setState(Screen.STATE_ACTIVE|Screen.STATE_MAXIMIZED|Screen.STATE_FULLSCREEN)
ss:setTitle("test")print("ss", ss:getState())
ss:setContent(sss)
one issue though is when you resize the Screen it goes blank! (the Screen is the one at the left of the player, 128*128px)
one issue though is when you resize the Screen it goes blank!
Yes can confirm that when going full screen (maximized) and then back the screen is blank for me. One more thing about adding Screen states, when I do this
I though that these would be the values but I may be wrong (taken from c++): Screen.STATE_NORMAL 0 Screen.STATE_MINIMIZED 1 Screen.STATE_MAXIMIZED 2 Screen.STATE_FULLSCREEN 4 Screen.STATE_ACTIVE 8 Screen.STATE_HIDDEN 16 Screen.STATE_CLOSED 32
Plus also a bug? when you close the Screen the app closes too!
Plus a question: how do you set states? Like this ss:setState(Screen.STATE_NORMAL | Screen.STATE_ACTIVE) or like this ss:setState(Screen.STATE_NORMAL + Screen.STATE_ACTIVE)
Comments
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Imho win32 export doesn't sound good for promoting Gideros, what could we call win32 export? Windows without Qt? Windows64? ...
s:setSize(800,480)
self.screen:setState(Screen.STATE_NORMAL)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
1. it updates only if i move the mouse a bit.
2. it does not update at all if i'm using a pen (to press a button which would trigger a change in the cursor).
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
(the Screen is the one at the left of the player, 128*128px)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
One more thing about adding Screen states, when I do this
Screen.STATE_NORMAL 0
Screen.STATE_MINIMIZED 1
Screen.STATE_MAXIMIZED 2
Screen.STATE_FULLSCREEN 4
Screen.STATE_ACTIVE 8
Screen.STATE_HIDDEN 16
Screen.STATE_CLOSED 32
Plus also a bug? when you close the Screen the app closes too!
Plus a question: how do you set states? Like this ss:setState(Screen.STATE_NORMAL | Screen.STATE_ACTIVE) or like this ss:setState(Screen.STATE_NORMAL + Screen.STATE_ACTIVE)