@Xman I think a few 3rd party SDKs used to need it disabled. Facebook, if I remember, needed it disabled with some of our older releases using older versions of the Facebook SDK.
I'm pretty sure I left it enabled the last time we did a release so they must have made it compatible in the newer versions. Sorry, I'm not at the mac to check.
I'd just say check the docs of any 3rd party SDKs because they sometimes have requirements such as disabling bitcode or adding the -ObjC linker flag etc.
I knew, if any third party SDK is not built with bitcode, the project would not be built. I just want to confirm whether I can enable it for release. It seems I can do it.
Maybe I'm wrong. when archive , it failed. ld: bitcode bundle could not be generated because '/Users/yizheng/workspace/Gideros/projects/iOS/popBalloon/popBalloon/libgideros.a(refptr.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture arm64
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I'm pretty sure I left it enabled the last time we did a release so they must have made it compatible in the newer versions. Sorry, I'm not at the mac to check.
I'd just say check the docs of any 3rd party SDKs because they sometimes have requirements such as disabling bitcode or adding the -ObjC linker flag etc.
I just want to confirm whether I can enable it for release. It seems I can do it.
ld: bitcode bundle could not be generated because '/Users/yizheng/workspace/Gideros/projects/iOS/popBalloon/popBalloon/libgideros.a(refptr.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture arm64