Hello guys,
I am planning to make a game where you have sand powers and beat the crap out of a stick figure for stress relieving.
Now i want these bunch of sand particles to follow your finger in touch move event. Like iron sand following through a magnet over a cardboard.
These bunch of sand can make contact with the stickman depending in the pattern of touch move - and apply damage physics (stickman being thrown away on impact etc) if necessary.
Is this too much ambitious or is it possible?
I know these have to be dealt with box 2d but i dpnt have much experience wiyh it but i am willing to learn.
If this is possible please lay down some points for me to follow through.. Good day thanks for the time.
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Likes: neverjoy
( http://vignette3.wikia.nocookie.net/villains/images/b/bd/Gaara.jpg )
Once there was a conversation of liquidfun addition to box2d . What happened to it, is it implemented? I lost track of it really when i gave a little break to Gideros because of business. Maybe @john26 or @ar2rsawseen can tell?
But without any addition like liquidfun it can be also implemented i guess. Your needs not seems so complicated.
Likes: antix, neverjoy
This could be useful too:
http://appcodingeasy.com/Gideros-Mobile/Gideros--Box2d-magnets
I think that if you manage to merge the two projects you will be 1/4 of the way
Another option could be to draw the sand with a particle effect and use box2d only to throw the stickman around
Likes: antix, neverjoy
Some good suggestins here for you @neverjoy. Also check out the collision filter example project. You will want your sand particles to not collide with eachother, instead they will collide only with the walls (edges of screen) and the ragdoll.
Likes: neverjoy
Likes: antix