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Problem with pauseAll in Emulator — Gideros Forum
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In this Discussion
March 2012
atilim
March 2012
alexzheng
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Problem with pauseAll in Emulator
andybarilla
Member
March 2012
edited March 2012
in
Bugs and issues
I noticed a potential problem. If I use the Timer.pauseAll() function it affects the program even after you restart the application in the emulator. Closing and starting the emulator again fixes things.
Nevermore Labs
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alexzheng
Guru
March 2012
I also noticed that in my latest games. I just call Timer.resumeAll on loading the gamelayer
My Games
https://sites.google.com/site/xraystudiogame
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atilim
Maintainer
March 2012
thank you. It will be fixed with the next version.
http://en.wikipedia.org/wiki/Cytorus
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https://sites.google.com/site/xraystudiogame