Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
great, i got to get a pi. let's not forget that some of us promised pi versions of our games/apps for those who donated enough. how can we do that? can i somehow compile my app to pi from a windows gideros studio?
We can do it very soon - John is working on a 'native' player that ignores X - then it will be a regular export option.
Hopefully Arturs or Nico will be able to add the code to make it into a standalone player too - One of them added it to the RT player, but I'm not sure who.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Also, I've now got the no-Qt, no-X Raspberry Pi player to work for a simple test example. It runs at 60 fps! You can see the panel appears in front of the entire X-Windows system and cannot be moved or resized. This is a work in progress and I still need to add OS events (mouse/keyboard)
Also, I've now got the no-Qt, no-X Raspberry Pi player to work for a simple test example. It runs at 60 fps! You can see the panel appears in front of the entire X-Windows system and cannot be moved or resized. This is a work in progress and I still need to add OS events (mouse/keyboard)
This is great, I guess Linux and Raspberry do not need QT libraries.
looks like qscintilla is messed up - did you compile it or get it using apt-get ?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
btw The preferences>configuration util did not resize properly, but the terminal>raspi-config did work.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Turns out that the player on the Pi needs to be set to unlimited fps in order to run at 60hz using the new build of Raspbian that I linked to...
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Try running the player with the framerate set to unlimited. If that works then there is something wrong with the frame rate sync as I had to do that on the Pi to get it to run at 60hz using the hardware accelerated X on the Pi.
If not then maybe Ubuntu has a software OpenGL implementation?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Try running the player with the framerate set to unlimited. If that works then there is something wrong with the frame rate sync as I had to do that on the Pi to get it to run at 60hz using the hardware accelerated X on the Pi.
If not then maybe Ubuntu has a software OpenGL implementation?
Unlimited FPS solved the problem, but plugins must be compiled. I was studying Docker to provide a container + Gideros Studio.
There must be a bug with the linux build then when getting the value maybe for the frequency? John might know more?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
(you may need to adapt it slightly, it's designed for Mac)
Basically the script goes to the "plugins" directory and runs qmake on all of the .pro files. You then need to copy the resulting .SO files to the Gideros install directory where the player can find them.
@john26 yes, inside that zip will be the image to flash to the memory card.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Comments
let's not forget that some of us promised pi versions of our games/apps for those who donated enough. how can we do that? can i somehow compile my app to pi from a windows gideros studio?
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Hopefully Arturs or Nico will be able to add the code to make it into a standalone player too - One of them added it to the RT player, but I'm not sure who.
Likes: keszegh
https://deluxepixel.com
https://www.dropbox.com/s/22arh2pxgif3d60/buildGiderosLinux.txt?dl=0
Likes: jdbc
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
I will try Gideros Player later. I have created one symbolic links to find qscintilla library from compiled.
https://deluxepixel.com
If you use this build of Raspbian then you can get the player running faster...
http://dri.freedesktop.org/wiki/VC4/
btw The preferences>configuration util did not resize properly, but the terminal>raspi-config did work.
https://deluxepixel.com
sudo apt-get install libqt5scintilla2-dev
https://deluxepixel.com
https://www.docker.com/
Gideros Player is still not working, runs but does not show nothing in the display. Ideas?
Views-> Always on top and solved. But it runs slowly, toooooo slow.
https://deluxepixel.com
If not then maybe Ubuntu has a software OpenGL implementation?
https://deluxepixel.com
https://deluxepixel.com
I'm trying to install the freedesktop version of Raspbian from the site you linked. The first link goes to several files one of which is called:
20151220-1053-vc4-image.zip
I assume this is the only file I need, right? I just burn this onto the Pi's SD card?
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://github.com/gideros/gideros/blob/master/scripts/buildplugins.sh
(you may need to adapt it slightly, it's designed for Mac)
Basically the script goes to the "plugins" directory and runs qmake on all of the .pro files. You then need to copy the resulting .SO files to the Gideros install directory where the player can find them.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://deluxepixel.com