Hey people,
Been a long time! We are releasing a game for Xmas this year 'Haunted Xmas' which has been entirely developed with Gideros.
Inspired by the story 'A Christmas Carol' by Charles Dickens, first published on 19th Dec 1843.
You play as the miserly ghost of Scrooge, who loves nothing more than his beloved treasure. But what happens after you die? You come back and haunt everyone who tries to steal your treasure of course!
Protect your treasure and scare the Humans away using your magical, ghostly powers.
Comments
But it's great to see a game with a funny whimsical backstory. Something that used to be common when games were distributed on disk but not so much on the app stores. Looking forward to it!
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
We have put in the 3 ghosts, they roam around in the game sabotaging Scrooge (you) and saving the humans. You feel like killing em until you realize they are already dead.
How did you tackle the path finding in your game?
We used Jumper to implement astar and heavily tweaked it for our gameplay. Big shout out to @Roland_Y for creating this library.
Likes: aditya
Apple: http://buff.ly/1k9K4Jd
Amazon: http://buff.ly/1IfH0qN
Google Play: http://buff.ly/1QwwE8P
Likes: totebo
Just a thought: would like to hear a sound when a 'power' piece isn't placed because it's off the path. My finger hides the piece so I can't always tell if it got placed. And I'm too busy grabbing another one to look.
NICE JOB!
The next update will have that sound in it.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Your placed piece is wasted if the ghost touches it. Ghosts work against you and try to save the humans.
Pieces unlocked higher up kill the people much faster. Each piece triggers a very different reaction from the characters.
I would love to hear more of your feedback / suggestions. Would be great if you can email aditya[at]loongames[dot]com.
Appreciate your support and time you are taking out for our game.