Allow Movieclip to tween properties through 'set()' method (just like GTween)
Application set/get methods
hitTestPoint handling clipped Sprites
Add Font.getDefault() function to retrieve gideros embedded font
Desktop resize respects scaling mode
Desktop report all mouse button states
WinRT: fixed DPI reporting
WinRT: fixed HTTP ignoreSSL and exception catching
WinRT: handle texture filtering and repeating (no filtering by default)
Android: fixed losing gl context on suspend/resume
https://github.com/gideros/gideros/releases/tag/2015.08cheers ~O)
Comments
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
It haven't fully tested yet, and i lately busy for my game.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
As usual please look here for info on how to use the WinRT exports (Windows Phone/Store):
https://www.dropbox.com/s/2743cv3xopy7iod/winrt.rtf?dl=0
(document updated for Windows 10)
Here's how to write shaders in Gideros Studio:
http://hieroglyphe.net/gideros/Writing shaders for Gideros Mobile.pdf
see here for how to use the new application:set and application:get functions. They are related to desktop export:
http://giderosmobile.com/forum/discussion/comment/43303
Also note we are moving back to the previous naming convention for Gideros releases. So 2015.8 is a major release and 2015.8.1 would be a minor release within that. Please let me know if you have any preferences for naming.
Likes: MobAmuse
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Likes: john26
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Only thing changed that when tweening movieclip uses set method (same as GTween does) so you can tween anything:
http://giderosmobile.com/forum/discussion/980/tween-anything/p1
Isn't it supported in previous release since the movieclip is inherited from sprite?
Now if does not have predefined properties, it simply takes whatever you passed it and provides it to set function of object you are animating. So if your provided object accepts more properties in set function than standard ones in MovieClip, you can now tween them too with MovieClip
Thanks.
Simply put, if C++ Sprite->set() returns an error, then lua is kicked in to take care of the parameter.
It's a great idea.
http://giderosmobile.com/forum/discussion/comment/43026#Comment_43026
Last time for 2015.07.15, did you tried this? Is this run okay for you?
https://github.com/gideros/gideros/issues/115
I tried exporting for PC with no problems.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
also regarding this : After looking at the code, it seems it is related with print code.
So i wonder can i just remove it for exported app?
(I tried it already, but don't know the effect for other networking like luasocket and such)
https://deluxepixel.com
please about github issue, and I will remove it when I get to it
Likes: keszegh
Likes: MobAmuse
https://deluxepixel.com
At least i'm able to pinpoint the trouble. Let's see if future release fixed for that. [-O<
Or it is run but said 'something' is not found?
C:\Users\jfb\AppData\Roaming\GiderosMobile\nebula
Data from the game is written into the directory with no trouble (this is the standard place for apps to write data so the app has read/write access).
So I think Windows desktop export is working ok and the problem is only with Mac. It seems this problem is due to a bug in Qt 5.4 which affects Mac only. We have found a workaround and will produce a minor release soon to correct it.
Please let me know if you are encountering problems with Windows desktop. Hopefully at least this is now fixed.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
In version 2015.06.30 works fine but the problem was with the character length in Organization.
See the attachment.