@john26 - Yep bump.lua supports 4 types of collision; touch (example:bullets), cross (example:pickups/coins), slide (example:platforms/walls), and bounce (example:pong bat/springs).
The more I play with it the more I like it. I think it's worth a look for anyone looking for a simple rectangle based collision engine. It can also be used as a spatial directory and you can query the world with points (touch an object), rectangle (get objects inside a rectangular area), and segment (for lasers and stuff).
Just read the docs quickly, they are not large and pretty straightforward.
You should make it work with Nexus TV (google tv), if you need help with the manifest then let me know.
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The more I play with it the more I like it. I think it's worth a look for anyone looking for a simple rectangle based collision engine. It can also be used as a spatial directory and you can query the world with points (touch an object), rectangle (get objects inside a rectangular area), and segment (for lasers and stuff).
Just read the docs quickly, they are not large and pretty straightforward.
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