@ar2rsawseen There is application:setFullScreen(true); function at the start of my scene,So it should go full screen. I have not submitted any for Win phone store yet.
@ar2rsawseen yes normaly it's by default. But i have not the problem just on the game from zoolax by myself test project the same that's the reason i have asked.
okay i found the mistake. If you get over 1024 x 768 with resolution you get this windows like my screenshot.
I think we have fixed this problem. Please update Sea of Giants from the Windows Store and it should run full screen. (it was a retina display issue). The fix will be in the next release.
To update Windows Store apps, open the Windows Store and use the charms bar > settings.
application:setFullScreen is ignored in Windows Store apps as they are full screen by default. (the user can split the screen between two Store apps but I think this is not done often)
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The next problem is i want klick on a button or the Labels nothing work.
and which windows you have installed 8 or 8.1
I have not submitted any for Win phone store yet.
okay i found the mistake. If you get over 1024 x 768 with resolution you get this windows like my screenshot.
I think we have fixed this problem. Please update Sea of Giants from the Windows Store and it should run full screen. (it was a retina display issue). The fix will be in the next release.
To update Windows Store apps, open the Windows Store and use the charms bar > settings.
application:setFullScreen is ignored in Windows Store apps as they are full screen by default. (the user can split the screen between two Store apps but I think this is not done often)
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975