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automatic scaling not working — Gideros Forum

automatic scaling not working

vyh77vyh77 Member
edited January 2015 in Bugs and issues
The game made on Gideros v2014.10 looks good on Gideros Player on my iPad touch with iOS 8.1.2 (also on my Android device), but on Xcode 6.1.1's Simulator and when I build the app on the iPad, automatic scaling doesn't work anymore, and the whole app uses about 1/4 of the screen.

I'm attaching my project's settings. Also on main.lua I have this code:

application:setOrientation(Application.LANDSCAPE_LEFT)

what I'm doing wrong?
project settings.png
402 x 464 - 45K
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