The game made on Gideros v2014.10 looks good on Gideros Player on my iPad touch with iOS 8.1.2 (also on my Android device), but on Xcode 6.1.1's Simulator and when I build the app on the iPad, automatic scaling doesn't work anymore, and the whole app uses about 1/4 of the screen.
I'm attaching my project's settings. Also on main.lua I have this code:
application:setOrientation(Application.LANDSCAPE_LEFT)
what I'm doing wrong?