Has anyone implemented Admob v6.12.2 on iOS? It gives a linker error when I try the new files, but if I replace them with the ones bundled with Gideros Ads Interface it works fine.
The reason for this question is really this nagging message in the XCode console:
<Google:HTML> You are currently using version 6.10.0 of the SDK, which doesn't officially support iOS 8. Please consider updating your SDK to the most recent sdk version, 6.12.0, to get iOS 8 support, including a fix for smart banner rendering in landscape mode. The latest SDK can be downloaded from <a href="http://goo.gl/iGzfsP" rel="nofollow">http://goo.gl/iGzfsP</a>. A full list of release notes is available at <a href="https://developers.google.com/mobile-ads-sdk/docs/admob/ios/rel-notes" rel="nofollow">https://developers.google.com/mobile-ads-sdk/docs/admob/ios/rel-notes</a>.
I give a try to Admob as advertise backup in my iOS apps due to the fact that I got less than 40% of fill rate since iOS 8 update. But only last two games...
I guess we should do not forget this: The iOS SDK utilizes Apple's advertising identifier (IDFA). The SDK uses IDFA under the guidelines laid out in the iOS developer program license agreement. You must ensure you are in compliance with the iOS developer program license agreement policies governing the use of this identifier.
Comments
I think Github was updated with IOS 8.0 compatible versions:
https://github.com/gideros/giderosplugins
I guess we should do not forget this:
The iOS SDK utilizes Apple's advertising identifier (IDFA). The SDK uses IDFA under the guidelines laid out in the iOS developer program license agreement. You must ensure you are in compliance with the iOS developer program license agreement policies governing the use of this identifier.
The things that different is that i need to add EventKit.framework and EventKitUI.framework when updating.
and yes it requires couple new frameworks, updated Ads interface docs