hi, if i use texture filtering, the problem is worse. These lines appear right after game is loaded. You can test with Desert example, just change scale-mode (letter-box...).
really fast. Do you have plan to support automatic z ordering and tsx file in next version? about tsx file, i attached sample map which load tileset from tsx. You can open it by Tiled, if you have time Thank you.
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Are you using texture filtering? (e.g. Texture.new("image.png", true)) If so, can you try again without filtering?
if i use texture filtering, the problem is worse. These lines appear right after game is loaded.
You can test with Desert example, just change scale-mode (letter-box...).
Thank you again
Likes: gorkem, avo
Now I fixed the bug. Thank you. (Damn floating point inaccuracies :-B)
Likes: gorkem
about tsx file, i attached sample map which load tileset from tsx. You can open it by Tiled, if you have time
Thank you.