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How is the performance with large tile based games? — Gideros Forum

How is the performance with large tile based games?

celaenocelaeno Member
edited February 2012 in General questions
Hello,

I'm looking for a fast cross platform SDK.

Now I've heard corona SDK has some serieus performance issues on android devices, especially when it comes to tile based games. I would like to make a tile based game with, let's say 100 x 100 = 10000 tiles, I was wondering if that would perform very smooth with your SDK before I start programming.

What do you think?

Thanks

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