Your fix did work - I just made it so that it was running the code and not in dev mode (the false/true flag at the end). Adrian must have used your code verbatim so that he got the error - if he had change the true/false and run final code then it would have worked.
The error is due to the uncaught exception. This is because there is something missing when it's first started waiting for some code to arrive over tcp/ip. With final code this is not a problem.
You see?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
The size thing for the advertisers was odd - I got it figured to me temporarily using a android code for Chartboost. When I switched to an iOS code then it sized properly, tested it back on the PC code and everything was zoomed on pre ios8 and shrunk on post ios8. Back again and it looked ok. (!!!)
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
By code I meant the two codes given to you by Chartboost to identify the app.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
On iOS i've submitted a 'premium' no ads version (price tier 1) and an ads supported one - with iAd, falling back to chartboost, falling back to admob/applovin (alternating, starting random) - with applovin falling back to admob (which seems to have 100% fill rate at present on Android).
When adding flurry, and the advertising platforms the search path messed up - but I know what to look for and worked it out.
(I can't stand xcode!)
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Comments
The error is due to the uncaught exception. This is because there is something missing when it's first started waiting for some code to arrive over tcp/ip. With final code this is not a problem.
You see?
https://deluxepixel.com
https://deluxepixel.com
@SinisterSoft what do you mean by switched android code, ios code and pc code?
By code I meant the two codes given to you by Chartboost to identify the app.
https://deluxepixel.com
Likes: SinisterSoft
When adding flurry, and the advertising platforms the search path messed up - but I know what to look for and worked it out.
(I can't stand xcode!)
https://deluxepixel.com