This might be fixed, but I thought I'd post it just in case.
http://giderosmobile.com/documentation/reference_manual_2011.9.html#Texturelocal texture = Texture.new("atlas.png")
-- define 4 equal regions of size 100x100 from "atlas.png"
local region1 = TextureRegion.new(texture, 0, 0, 100, 100)
local region2 = TextureRegion.new(texture, 100, 0, 100, 100)
local region3 = TextureRegion.new(texture, 100, 100, 100, 100)
local region4 = TextureRegion.new(texture, 0, 100, 100, 100)
-- add these regions to scene tree
local bitmap1 = Bitmap.new(region1)
local bitmap2 = Bitmap.new(region1)
local bitmap3 = Bitmap.new(region1)
local bitmap4 = Bitmap.new(region1)
stage:addChild(bitmap1)
stage:addChild(bitmap2)
stage:addChild(bitmap3)
stage:addChild(bitmap4)
I think that it should read:
local bitmap2 = Bitmap.new(region2)
local bitmap3 = Bitmap.new(region3)
local bitmap4 = Bitmap.new(region4)
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