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If you are interested in physics joints, you can check this article:
http://appcodingeasy.com/Gideros-Mobile/Using-box2d-joints-in-Gideros
That is generic concept, if you want more details, you can look at this tutorials:
http://appcodingeasy.com/Gideros-Mobile/Gideros-Box2D-basics
http://appcodingeasy.com/Gideros-Mobile/Dragging-Box2d-object-in-Gideros-Mobile
http://appcodingeasy.com/Gideros-Mobile/Gideros-Box2d-gravity-switch
http://appcodingeasy.com/Gideros-Mobile/Gideros-Box2D-triggers
http://appcodingeasy.com/Gideros-Mobile/Gideros-Box2D-teleports
http://appcodingeasy.com/Gideros-Mobile/Gideros-Camera-Move
http://appcodingeasy.com/Gideros-Mobile/Gideros--Creating-and-breaking-complex-shape
http://appcodingeasy.com/Gideros-Mobile/Creating-terrain-in-Gideros-using-ChainShape
http://appcodingeasy.com/Gideros-Mobile/Animating-Box2d-objects
http://appcodingeasy.com/Gideros-Mobile/Using-Accelerometer-with-Box2d-in-Gideros
http://appcodingeasy.com/Gideros-Mobile/Gideros--Box2d-magnets
http://appcodingeasy.com/Gideros-Mobile/Gideros--Box2d-Slingshot
Likes: MoKaLux