Well, the game is running very badly sometimes on my Android phone... And my Android phone is not a bad one (not really new phone, but it is a Xperia Play, meaning it can emulate PS1 games just fine, and can run some 3D racing games that support its controller)
Instead of going by guesswork I wonder if I can profile why it is running so badly.
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But I think basically any LuaProfiler should work:
http://lua-users.org/wiki/ProfilingLuaCode
Also there might be a profiler in ZeroBrane, but again I'm not sure, better ask @paulclinger
@ar2rsawseen, not yet, but it's something I'm exploring. I'm waiting for LuaJIT 2.1 as I'd like to integrate with the profiler that it provides. I haven't decided yet if I'm going to provide any fallback mechanism for other Lua engines.
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