Currently beta testing with a couple of crashes, using crashlytics on iOS devices and the plugin by
@bowerandy. For android, all we can do is physically test on devices and hope for the best. :P
Lua crash reports for both iOS and android would be great. If we could know the line of the code in lua which triggered the crash, it would mean the developers being able to see and fix their games/apps faster and more quality products being made with gideros...
Comments
we used crashlytics on android. we implemented it without plugins (too lazy) and just coded it in the main activity something like this :
@bysreg Nice example; however you say that this is not complete and that I need to set 'things' in my manifest to make it work. Could you perhaps extend/complete this example so I'm sure I'm doing the right thing in my Android app?
@ar2rsawseen What do you think about this example, is it useable in production?
I guess it's easy. The 'things' that i mention was of the crashlytics setup of which will be automatically added (to your activity and your manifest) by the crashlytic eclipse plugin. And also, to be able to record the log, you need to add read logs permission on your android manifest
Besides, Android docs say that permission is only for rooted devices:
http://developer.android.com/reference/android/Manifest.permission.html
However, one of the answers here says that this permission was depreciated, and now we don't need it but we can only see logs from OUR application.
http://stackoverflow.com/questions/14201152/logcat-displays-nothing-when-used-from-runtime-exec
Can anyone confirm this?
https://play.google.com/store/apps/developer?id=Into-It+Games
http://appstore.com/LidiaMaximova