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Designing an Android game with different aspect ratios in mind. — Gideros Forum

Designing an Android game with different aspect ratios in mind.

KarrizKarriz Member
edited October 2013 in Game & application design
Hi, I hope that somebody who's more familiar with different Android devices could help me out.

My Xperia U has hardware buttons and 854x480 resolution so I've been developing with that in mind. Now, making separate APKs for different aspect ratios would be fairly easy.

However, I'm not sure if the on-screen buttons (home, menu, back) work in the new Android devices. Do they take up screen space even in full screen applications such as games? Should I take this into account when setting up the resolution?

If the on-screen buttons are hidden, should I add an "exit" button to the game menu so that the user can go back to home screen?

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