Hi, I hope that somebody who's more familiar with different Android devices could help me out.
My Xperia U has hardware buttons and 854x480 resolution so I've been developing with that in mind. Now, making separate APKs for different aspect ratios would be fairly easy.
However, I'm not sure if the on-screen buttons (home, menu, back) work in the new Android devices. Do they take up screen space even in full screen applications such as games? Should I take this into account when setting up the resolution?
If the on-screen buttons are hidden, should I add an "exit" button to the game menu so that the user can go back to home screen?
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But with the Gideros Auto scaling it should not be such a problem
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with Native android, you have to run the graphics through graphic tools to get 4 sizes, which is painful.
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Thanks for answering!
http://www.giderosmobile.com/forum/discussion/comment/13692#Comment_13692
Then when I test it on a Sony Xperia T (720x1080 also) it shows a top and bottom black bar, with the software bar at the right side (On Landscape mode). It seems as if the software bar was interfering with the game's width, and it loses width so the game will fit, ending up with the mentioned top and bottom black bars. Any thoughts on that? :-/
Because I'd say what you are referring to are called whitespaces, and yes you need to create larger backgrounds to cover them