I found it from a post on a competitor's board that I happened to see when I was trialling their product If I hadn't seen that I would have gone with the competitor product but once I found Gideros it was obvious that it was put together so much better from the ground up.
I've sent you the texture pack in an email. If you need anything else, just let me know.
OK, I think I have an easier solution for this that won't involve post-processing the textures from TexturePacker. As long as I ensure that I do exactly the same as I did for the TexturePacker image, but for each image when preparing it, I'm guessing that TexturePacker will then honour the color of those transparent pixels. I just have to flood fill the background with the same colour as the border of the image I'm preparing, make that invisible and save from that.
So @atilim, I think this is a problem for me to solve with my workflow rather than there being anything you can do. I guess, again, it shows me how my previous workflow when designing just for iOS with no screen scaling need to alter for the extra challenges faced by scaling content for different screens.
Either way, this has been really useful for me today and thank you for taking the time to go through it. Hopefully it might be useful for others, as it will help to create better textures for our apps.
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I've sent you the texture pack in an email. If you need anything else, just let me know.
So @atilim, I think this is a problem for me to solve with my workflow rather than there being anything you can do. I guess, again, it shows me how my previous workflow when designing just for iOS with no screen scaling need to alter for the extra challenges faced by scaling content for different screens.
Either way, this has been really useful for me today and thank you for taking the time to go through it. Hopefully it might be useful for others, as it will help to create better textures for our apps.
http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:0_8#premultiplied_images
http://home.comcast.net/~tom_forsyth/blog.wiki.html#[[Premultiplied alpha]]
We've finished the first implementation of premultiplied alpha and it will be available with 2012.2.1.
Thank you
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