Hello Gorkem and Atilim, I've sent you several email regarding the PC and MAC deployment. We found that our game can have a further biz dev on those platforms. Can we talk about this opportunity?
Oh that's one topic I was also thinking about, though I come from the other end with my games usual done in LÖVE for windows, mac and linux.
As far as I understand porting: More often than not they are forks from the original codebase, many studios might even outsource the porting to experts for the specific platform.
But being a solo dev, I'm strongly thinking about adding an thin interface between my game and the respective engine APIs. Anyone tried that approach yet?
@ananasblau Are you Brasilian? Because your name sounds like "Blue Pineapple".
Regarding the interface or stub to run/port it is a lot of work however like many developers did for Codea, they created a Löve library to run codea apps on the desktop. The point still remains to make these into an executable. On windows the easiest way would have been to copy the resources onto the exe stub but that is not the same as creating native executables. I think that stubs will be the way as even on the mobile devices most of the frameworks have a stub that then tuns the rest of the resources/assets.
I am sure if you open source this project, you might find a couple of developers that might join in to help create this.
@scouser speaks fluent "gujalish" on his way home from the pub on a Friday|Saturday|Sunday evening
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Atilim do you have a timeline? Having the game already on Apple store and in few days on GooglePlay it would have been perfect time for cross promotion.
When we could expect Windows and Mac deployment? Windows 8 time?
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As far as I understand porting: More often than not they are forks from the original codebase, many studios might even outsource the porting to experts for the specific platform.
But being a solo dev, I'm strongly thinking about adding an thin interface between my game and the respective engine APIs. Anyone tried that approach yet?
Likes: OZApps
Are you Brasilian? Because your name sounds like "Blue Pineapple".
Regarding the interface or stub to run/port it is a lot of work however like many developers did for Codea, they created a Löve library to run codea apps on the desktop. The point still remains to make these into an executable. On windows the easiest way would have been to copy the resources onto the exe stub but that is not the same as creating native executables. I think that stubs will be the way as even on the mobile devices most of the frameworks have a stub that then tuns the rest of the resources/assets.
I am sure if you open source this project, you might find a couple of developers that might join in to help create this.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
well in Gideros you should mix some languages like c,c++,java... but mixing the gujarati with english is great
Likes: hgvyas123
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
if you use words like "PUB" any more you will definitely loose your star :ar!
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
When we could expect Windows and Mac deployment? Windows 8 time?
My vote is for Windows Phone 8 first, then desktops.
Cheers,
Platypus
Likes: hgvyas123
Meet Kate. Grey is her favourite colour. Maths is her favourite subject. Decency is her favourite type of behaviour.
She definitely does not like jewellery or modelling, but loves aeroplanes and other machines made of aluminium.
http://www.bluestacks.com/
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Anyone tried it yet?
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps