i'm trying out gideros mobile and it looks very good.
But i'm having a problem.
I'm using scenemanager to organize my game. (menu, scene1, scene2, scene3)
My scenes are very similar, and i'm building them dynamically:
scene1 = Core.class(Sprite)
The problem is that in loadscene.lua i can't add the sprites to self, to make it work i have to add them to the stage.
And this prevents me to change the scene using scenemanager:changeScene (to go back to the menu for example), the sprites aren't unloaded.
Is there a way to access "scene1 self" inside the new loadscene object?