"I’ve been asked a few times already about why we chose to develop using Gideros, rather than say CoronaSDK, Unity, etc. so thought it was about time I wrote up a post on the subject.
We initially built our prototype using CoronaSDK as they had good tooling and very thorough documentation and sample code. Their framework APIs were also one of the easiest to use. However, once we dove deeper into Corona and what it provides, we hit limitations that did not match our needs unless we were willing to pay for an Enterprise License, which is said to cost >$10k.
We also looked briefly into Unity, and while it has a great community and has been used to develop many major games, it seemed more suitable for 3D games and had a heftier price tag.
After that we looked at other Lua-based frameworks and came across Gideros. Gideros is a Lua-based framework that makes it easy to write code that can be exported as native iOS and Android applications with hardware acceleration, a box2D physics engine, and memory management built-in."
More here:
http://pushpoke.com/2013/02/why-did-we-choose-gideros/
Comments
"We haven’t hit any issues that we couldn’t resolve quickly ourselves or with help from the responsive community forums."
And to that I would add, that I have not come across a single disparaging remark in the forums, it is all very encouraging and extremely helpful, unlike one framework I tried.
The forum is also good - it's a fun friendly place and there's a lot of good natured "banter" that help to "humanise" the development experience - especially if you'r on your own half way around the world from everyone else.
Likes: SinisterSoft, Nascode, Mells, gorkem, MikeHart
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