I decided to have a play around with meshes this weekend to become more familiar with them and how/where we might find a use for them. I got some stuff up and running without any trouble. I decided to throw a mesh into a scene and then transition in to it. I'm finding that other objects within the scene transition correctly (for this example I'm using fade) but the mesh appears immediately without any transition.
The mesh has been added as a child of the scene (like with other objects). Is there something else required for the mesh to work correctly with the transition?