Hi folks,
I would like to get some feedback from Testusers playing my game regarding the levels, difficulty, etc.... I am actually thinking about how to do that. Should I use flurry? What about Android test users?
Appreciate any kind of great ideas! Thanks and regards
Michael
Comments
thanks
Michael
When we were testing Mashballs, I actually implemented four buttons on each level, which user could push after completing a level. Too hard, awesome, too easy or not interesting.
Each time user chose one of the options, it was saved on the server and we then analyzed the data. and that was done using UrlLoader
Main advantage that it could be done anywhere, on Desktop player on computer, on Gideros player on devices or in native apps
thanks a lot. That's how I am going to do it. Shouldn't be too hard. Nice family, btw ;;)
regards
Michael