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Audio does not pause when switching app / multitasking on iOS — Gideros Forum

Audio does not pause when switching app / multitasking on iOS

ChangChang Member
edited October 2012 in Bugs and issues
I am not sure if this is a bug or we have to handle it manually (by using Event.APPLICATION_SUSPEND)? :-/

My mp3 audio keep on playing after double-clicking on the home button (iOS).

I've tested the following situations: Lock, Home and Sleep. All seems to be working normally (audio paused).


  • atilimatilim Maintainer
    edited October 2012 Accepted Answer
    Honestly I don't know if it's a bug or not. I've tested this situation with a couple of popular games. Some pause the mp3 audio, some not.
  • @atlim I just found some games did not pause the audio too (e.g. amateur surgeon 2).
  • atilimatilim Maintainer
    edited October 2012 Accepted Answer
    @Chang, I think we can leave this behavior as it is.
  • I'd expect normal behaviour to be that the music stops - I can't honestly remember playing a game on iOS where that doesn't happen. I'm sure, like you say @atilim, that there are some, I just haven't come across them.

    Be careful, this is exactly the kind of thing that Apple would love to reject an app for - unless it's a radio player, music player etc. where it's intentional.
  • This is slightly off-topic but still related, last night I was trying to Facetime and it wasn't connecting, so when I pinched my iPad (5 finger gesture) to exit the app, suddenly I found some sound playing, I had to check all of my devices to see which one was the one that was playing the sound, I shut the iPad with the mag cover and still it wouldn't stop. It was like if I was streaming the sound from somewhere like Airplay (I was trying that earlier) however I switched the iPad off and the sound stopped.

    So the audio in some apps can play at random times like that and nearly gave me a scare, definitely it is a bug. The app was an Objective-C app for a TV station allowing to play re-runs of shows.

    Some of the apps/games I remember from the iPhone3 days would stutter with the sound or keep playing when they exited due to memory errors. Just saying, if that helps narrowing down the issues.
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  • atilimatilim Maintainer
    edited October 2012
    I've only a couple of games installed on my iPod touch. When I double click the home button here are the behaviors:

    Kingdom Rush -> paused the music
    Pocket Minion -> not paused the music
    Albert -> paused the music
    Flick Champs -> not paused the music

    I think Pocket Minion and Flick Champs are two of the popular games.

    On the other hand, I've also tested this with a children's book and unfortunately narration continues. I think this _may_ be acceptable for background music but not for narration.

    For the last couple of days, I'm moving the iOS port of Gideros' sound system to ObjectAL. I haven't tested this on ObjectAL but most probably it handles this case well and pauses the background music. Therefore this issue will be solved when I finish the moving.

    Thanks to @Chang, @moopf and @OZApps for the feedback.
  • Hi @atilim, I'm surprised that an app was allowed in the app store where the narration carries on playing!

    Just downloaded Pocket Minions and the music fades out on my iPhone 4S when I click the home button and resumes again if I go back into the app. Interesting that it's working differently on your iPod touch though.
  • atilimatilim Maintainer
    edited October 2012
    @moopf, here we're testing only "double click the home button" and not lock, home or sleep.
  • @atilim ha ok, I need to learn to read then. I've been reading this thread wrong all day. Sorry for creating confusion!
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