Quick Links: Download Gideros Studio | Gideros Documentation | Gideros Development Center | Gideros community chat | DONATE
TableView - Custom Control - Page 2 — Gideros Forum

TableView - Custom Control

2»

Comments

  • Sections and Sections Headers/Titles work as expected, scrolling the previous section header out of the way, just like it does with the UIKit. Most of the times a fps of 60 is achieved when flicking the table on the device.

    Video Link :

    Just need to clean up some code for the taps/selections and then I can make it available for purchase as the first version.
    twitter: @ozapps | http://www.oz-apps.com | http://howto.oz-apps.com | http://reviewme.oz-apps.com
    Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
    Cool Vizify Profile at https://www.vizify.com/oz-apps
  • Great looking control but it's such a shame that we still have no way of clipping or masking content, it makes so many things impossible right now (such as not having a control like this full screen).
  • You could always draw it first and then use a png image with a transparent hole in it to give you the same mask effect (or draw round the sides)
    WhiteTree Games - Home, home on the web, where the bits and bytes they do play!
    #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
  • @techdojo Whilst that works in some circumstances, it precludes being able to position it where you want, e.g. over the top of something else in the background, but not full screen height.

    It's not just about this control, clipping and masking is a staple of game development and it should be included. I've been away for 5 months and had brought it up when I first started using Gideros. Masking with PNGs would be great, masking with a polygon would be even better (even if it was just a rectangle to start with!) Visually it suddenly gives you much more scope. Such a shame it's still not included.

    But anyway, don't want to divert this thread, it's just that this control, for instane, would be so much more useful if we could.
  • 100% agreed - however given that the feature currently isn't available (with no current ETA on when to expect it) you have to work around the problem.

    In my experience I've yet to find a problem you can't work around if you look hard (or laterally) enough.
    WhiteTree Games - Home, home on the web, where the bits and bytes they do play!
    #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
  • @moopf, though I agree with you that masking would be an important factor, there are ways to use the tableView full screen in ways to not really feel absence of masks. Look at Twitter or Facebook on the iPhone. They slide the list sideways to make space for another list or set of controls, as you can see in the video link below.

    Over the weekend, I can create some basic documentation and get this control rolling for those that want to buy it and use it in their own projects.

    * The text is cropped "long te..." instead of "long text here" to fit the space.
    * The width of the control can be set (not the height -> Masks)
    * The list can be scrolled left or right to allow for the additional controls

    Update Video :

    NOTE: Those that would like to try this control, can purchase the early adopters version for $25.
    twitter: @ozapps | http://www.oz-apps.com | http://howto.oz-apps.com | http://reviewme.oz-apps.com
    Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
    Cool Vizify Profile at https://www.vizify.com/oz-apps
  • I'll buy this off you @OZApps if its available?
  • @Garyk1968, DO you mean ready for production or do you mean if it is ready to sell?

    You can get a copy of the control that is usable in your projects (I haven't got around to using it in my project as yet) The functionality as demonstrated in the video is present and a couple of bug fixes when it was used in projects by a couple of people.

    I believe that while everything else works, I haven't been able to get time to get the "long te..." text cropping feature integrated. It was a bit due to some issue I faced with fonts. if you are interested, you can get the same in bytecode format (both 32 and 64-bit) to use in your projects and run on device/desktop player. Contains all documentation on how to use it and the functions contined. You can contact me on dev.ozapps[at]gmail[dot]com
    twitter: @ozapps | http://www.oz-apps.com | http://howto.oz-apps.com | http://reviewme.oz-apps.com
    Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
    Cool Vizify Profile at https://www.vizify.com/oz-apps
  • jimKjimK Member
    Hi OzApps
    Any update on th above?
    Im really looking forward to a nice tableview for Gideros be used on Android and iOS!

    Cheers,
    Jim.
Sign In or Register to comment.