Hi, I can use Gideros Player on the iPhone pressing play from my MAC, but not from my PC! We are in final Debug of the game and we need to test game on Device pressing play from Gideros on PCs!!!
I found the problem. You need to compile all first! But Gideros do not give you any warning. It should Compile All as soon as you play PLAY and found that OBject COde was not generated...FIX FIX!
Compile and Compile All are all independent from other things in Gideros. I put these menus only for fast syntax checking the Lua files and nothing else.
Does this problem occur frequently on your side? And can you ping your phone without any problems? If some of the packets are not delivered correctly, then there may be a problem on your network configuration (as @ar2rsawseen said).
Comments
on iPod, iPad(1^st gen).
Same version on device and pc (2012.2.2.2) ?
"hai controllato se la versione del player che hai nel dispositivo ios è la stessa di Gideros installato sul PC?"
Ciao.
Gianluca.
www.tntengine.com
Are they on the same LAN?
Is Gideros included in Firewall's allowed programms list?
BTW how does testing from PC differs from testing from Mac?
No Standard SO, same Version Yes. The thing is that It starts to Upload some stuff and then HANGS.
@GregBUG All Latests!
And the same code runs on MacOS without errors?
In Studio I'm using Mac, at Home PC. MY artists are using PC but with Simulator. We are preparing for "massive" testing using PC's.
For now:
Can you try working Mac at your home?
Or your PC in working environment as your office?
Can artists try same project on their PCs on Iphone?
Does this problem occur frequently on your side? And can you ping your phone without any problems? If some of the packets are not delivered correctly, then there may be a problem on your network configuration (as @ar2rsawseen said).