I'm making a game.
It runs smoothly on Gideros Player, but when I ran it on XCode's iPad simulator, it was pretty laggy.
The log showed fps of around 35-40 when all the animations and user interactions were going on.
Anyone else have the same results? How well did they perform on your iPhone/iPads?
(I'm still waiting for Apple developer program approval, for more than 2 weeks
)
People call me "underscore".
Comments
Anyways .. there hasn't been any lagging issues!
»Gideros Illustrator« - [svg|xml] scene designer using Adobe Illustrator®™ Within one line of code!
»Gideros Illustrator« - [svg|xml] scene designer using Adobe Illustrator®™ Within one line of code!
http://www.giderosmobile.com/forum/discussion/comment/8857#Comment_8857
1-init.lua i override print function with empty one.
2-I exported to eclipse and signed it there.
3-And installed to my desire hd.
Speed really increased. In addition you can check your programs memory usage like this in kilo bytes
And yes, I checked my memory usage using that, it hovers at around 400-500kb. Doesn't go beyond that. Automatic garbage collection works well.
I am rich in android devices these days:D
I'll contact you when the game is done