@OZApps: You are quite correct about the screen & attribute area, unfortunately, these were on the ZX Spectrum and I think @Garyk1968 was talking about the Commodore Vic20.
@OZApps, @Scouser It seems that things have changed a lot because I and a few other members probably don't know what you are talking about
I have a question for you : what do you think the young generation will talk about in the future like you are doing now? I can't see what, from the things I'm doing today in programming, will be even more abstracted. Could you, in the past, have guessed how much and how the things would change?
The future kids might talk about how they used to play the XBox and how Halo, COD were the games they spend time on and how puny the small 40 - 60" TV's were and they could not believe that they used an ancient technology like Bluetooth and Wireless than embedded skin controllers.
Or they could even talk about the resurgence in bedroom coding using a Raspberry Pi connected to their TV. Which could in turn could become a thread just like this one )
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Atari 6502 Assembler/Editor, Synapse SynAssembler, Atari Macro Assembler (Atari 8-bit), PDS 6502 (NES), GenST (Atari ST), GenAM and some devkit Psygosis game me (Amiga), Various assemblers like MASM , TASM and FASM (PC), my own 65816 macro assembler (SNES), SN ASM and my own MIPS macro assembler (PSX), my own Hitachi macro assembler (Sega Dreamcast) and others I can't mention!
With 'frameworks'...
PureBasic with some assembler (PC, Mac, Linux), Corona (iOS/Android), Gideros (iOS/Android).
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@OZApps: You are quite correct about the screen & attribute area, unfortunately, these were on the ZX Spectrum and I think @Garyk1968 was talking about the Commodore Vic20.
Yep I was indeed scouser! Should have made that clear.
Those huge characters on that 22 char wide display! Still fond memories.
If you have some programming background it's fast and straightforward. There are A THOUSAND MILLION GAZILLION tutorials on http://www.raywenderlich.com, in a day you learn how to develop a Obj-C game with Cocos2D. In a week you polish the game and release the week after
NOTE: But after diving into Corona/Unity/Gideros/PhoneGap/Construct I never developed a native game anymore. I just use one of these frameworks, depending on what the job is (I'm not a fanboy nor advocate of any. I just use the best tool available for a given task ).
I just use one of these frameworks, depending on what the job is (I'm not a fanboy nor advocate of any. I just use the best tool available for a given task ).
well I never coded a game until 2011, and I started with XNA, tried gamesalad,corona,gamemaker,androidengine,libgdlx but was never satisfied due to lot of missing links for leaderboards,ads, so on. Gideros made my life simple. But Adobe AIR with starling seems similar
Like @Scouser and a few others around here, it's amazing to be able to say I've lived through ALL of this, right from the beginning of the (home) computer age, seen it all, played with it all and had a chance to program on most of it. Despite all of that though not a lot's changed. It still all starts with "sequence, selection and iteration" understand that, develop the ability to break a problem down (refine it into a number of smaller steps) into an every increasing level of detail and you'll pretty much be able to program anything for anything.
It's weird, but when you work at a higher level, it's still "sequence, selection and iteration" it's almost like there's a fractal level self symmetry about programming...
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Just a thought
Likes: plamen
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Likes: OZApps, hgvyas123, SinisterSoft
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Likes: gorkem
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Atari 6502 Assembler/Editor, Synapse SynAssembler, Atari Macro Assembler (Atari 8-bit), PDS 6502 (NES), GenST (Atari ST), GenAM and some devkit Psygosis game me (Amiga), Various assemblers like MASM , TASM and FASM (PC), my own 65816 macro assembler (SNES), SN ASM and my own MIPS macro assembler (PSX), my own Hitachi macro assembler (Sega Dreamcast) and others I can't mention!
With 'frameworks'...
PureBasic with some assembler (PC, Mac, Linux), Corona (iOS/Android), Gideros (iOS/Android).
Likes: fxone, GregBUG
https://deluxepixel.com
Those huge characters on that 22 char wide display! Still fond memories.
If you have some programming background it's fast and straightforward. There are A THOUSAND MILLION GAZILLION tutorials on http://www.raywenderlich.com, in a day you learn how to develop a Obj-C game with Cocos2D. In a week you polish the game and release the week after
NOTE: But after diving into Corona/Unity/Gideros/PhoneGap/Construct I never developed a native game anymore. I just use one of these frameworks, depending on what the job is (I'm not a fanboy nor advocate of any. I just use the best tool available for a given task ).
Likes: MikeHart, techdojo, WauloK
Likes: plamen
Gideros made my life simple.
But Adobe AIR with starling seems similar
It's weird, but when you work at a higher level, it's still "sequence, selection and iteration" it's almost like there's a fractal level self symmetry about programming...
Likes: SinisterSoft
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill