Gideros team is committed to maximizing usability of Gideros Studio IDE, refining and enhancing the core API set, creating a modern, complete mobile game development environment for many mobile devices. This page is intended to provide a basic roadmap of where we are heading as we work on enhancements, fixes and improvements on major functional and architectural parts. This list is by no means complete – your suggestions will help shape the list.
Gideros Studio 2011.8 (release planned in August, 2011):- Android support
- Better physics
- Retina display
- Screen scaling
- GPS, gyroscope and compass support
PS: Original roadmap is here:
http://giderosmobile.com/DevCenter/index.php?title=Product_Roadmap
Comments
I am developing a game that will take advantage of online play, is it possible for gideros to support it sometime soon? There is luasocket library already?
This feature will be ready in next release.
Thanks for heads up
cheers,
?:)
http://howto.oz-apps.com
http://reviewme.oz-apps.com
@ozapps, @whatsin4me
- Textbox for input
- Notification bar (or UI alert)
- Webview
for the next release for both platforms. If it doesnt make it to the next release (2011.8), there'll be weekly (or casual builds) starting September, and one of these builds will include this support.
Thanks.
On a related note, database support would be important especially for data-centric apps.
Another 'feature' you might want to look into may be compatibility with some of the popular tools already out there, such as Levelhelper, which already has support with some of the other popular frameworks. That can increase the likelihood of buy-in for users who already have the tools.
Regarding compatibility - texturepacker (Texturepacker.com) now exports in Gideros format, and we expect to see more collaboration in this area with other players (hint hint)
Thanks.
I tried the following:
local socket = require("socket")
And it does not work.
Implementing the same set of functions with same behaviour under Mac OS X, MS Windows, Linux, iOS and Android really takes lots of time.
This needs to be put in the roadmap, I'm noting it down.
export to Gideros. Here is what they said:
> I will.
> For a fast solution you can simply create your own exporter. PhysicsEditor is template based.
> You can check the exporters directory inside the application's folder. There are already examples
> you can use as a base.
>
> Kind regards
> - Andreas
I have both and are great.
Texture Packer does so much more than pack your images. It can scale down your
images and add the @2x with AutoSD, auto alias, pvr, etc...