this is what I am currently working on. I'm doing all my best to release it before the Apple app store closes its doors but it's going to be tough. It's an app for children, spot 7 differences kind of game (3 differences in the prototype, as you can see below).
Actually, can you spot the 3 differences below?
I'm currently in private beta phase, if you want to help me by providing me with feedback don't hesitate to tell me by PM.
@Mells :- just friendly reminder if you want to release this game in appstore before holiday you should have to submit it in next 1-2 days as appstore team also need some time to review it usually it is 8-10 days but why to take risk
@Mells, i like the images but i'm not sure that the gradientish background goes well with them. although generally i hate gradients in most situations, so take my advice with reservation.
@OZApps thank you @keszegh thanks I follow a data (vs product) informed (vs driven) dev process so any kind of feedback is always valuable.
The background is in fact a blurred image. I would like to see if that is something that Apple users (and/or Apple itself) will give attention to, hate, or nobody cares. That's worth the experiment.
@Mells : It stuck on money, and then we decide to just find money from creating other games first. The game itself also still bad in design, so we need to tweak much.
Hmm... I think i can call it in-house(i am the one who did them)... And no, i hate Spine. It's bad, though i accidentally bought it when funding happened.
@tkhnoman Great work, lot of attention given to details (gfx, fx, animations), parallax, etc.. Obviously it reminds me of Vanillaware's titles which is a good thing
Comments
this is what I am currently working on.
I'm doing all my best to release it before the Apple app store closes its doors but it's going to be tough.
It's an app for children, spot 7 differences kind of game (3 differences in the prototype, as you can see below).
Actually, can you spot the 3 differences below?
I'm currently in private beta phase, if you want to help me by providing me with feedback don't hesitate to tell me by PM.
Likes: plamen, gorkem
Likes: Mells
Thanks for the reminder! I guess I won't sleep much this weekend.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Fragmenter - animated loop machine and IKONOMIKON - the memory game
@keszegh thanks
I follow a data (vs product) informed (vs driven) dev process so any kind of feedback is always valuable.
The background is in fact a blurred image.
I would like to see if that is something that Apple users (and/or Apple itself) will give attention to, hate, or nobody cares.
That's worth the experiment.
How are things going with the project you talked about above?
I like the artworks, is it all done in-house and are you using Spine?
It stuck on money, and then we decide to just find money from creating other games first.
The game itself also still bad in design, so we need to tweak much.
Hmm... I think i can call it in-house(i am the one who did them)...
And no, i hate Spine. It's bad, though i accidentally bought it when funding happened.
And the old "stable" apk (nothing much, just basic battle mechanic) :
http://www.mediafire.com/download/618n6mez7aj9lsr/GY145.apk
Likes: gorkem, plamen
Great work, lot of attention given to details (gfx, fx, animations), parallax, etc..
Obviously it reminds me of Vanillaware's titles which is a good thing
Yep, we used Vanillaware's game for the idea & artwork sample. Especially Odin Sphere, and Oboro Muramasa.