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Debug cached texture in realtime — Gideros Forum

Debug cached texture in realtime

RickyngkRickyngk Member
edited July 2012 in General questions
Hi,

I'd like to get list of cached textures & it's size in real-time, may I ?

Regards,

Comments

  • Are you running on Mac or Windows, if on mac you can start the player via the command line and get real time stats displayed on the terminal window (search the forums for the options) - it's not currently possible on Windows.
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  • I'm using windows, so sad.
    However, in MacOs, I've seen something like: some textures are inserted into cache, and some others are removed. When use more than 10 texture, I have to write down the log, put a check which are in, which are out -> so manual.

    If any, a list of cached textures, which could get in lua, is more convenience. So I could display on the screen of game for real-time debugging

    Just a suggestion :)>-
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