Hi all,
I'm working on a game which contain some sound(.mp3 and .wav)
It works pretty well on my iPod touch 4 and Samsung Nexus S.
However, the volume of sounds in my game is extremely low on an iPhone 4, which is running iOS 4.3.4
I've checked some possible causes. The iPhone can play ringtones, movies, any songs correctly without any volume problem.
Does anyone faced this kind of issues before?
Any suggestion on solving it would be appreciated.
FYI, the iPod touch is running iOS 5.1.1
And, here is my code for playing the sound:
-- Main BGM
bgm = Sound.new("se/steppin_out_60loop.mp3"),
bgmChannel = bgm:play(0, 30) |
pretty standard i guess?
Thanks,
poga
Comments
It does really looks like this issue:
http://stackoverflow.com/questions/4164170/sound-of-app-running-on-iphone-too-low
I can confirm the low volume sound is played from the speaker for phone calls(sorry, don't know how to call it), instead of the speaker used in playing movies
The problem is caused by one of my own gideros plugin with following line.
I've added some function like starting/stoping the NSTimer, Android version of the plugin,... etc
I will definitely open source it once my project is finished.
Thanks for providing such a great tool. Helps me a lot.