I'm trying to install the Gideros iPad Player. I'm running Snow Leopard, XCode 4.2 (with iOS SDK 5.0). But my iPad is running iOS 5.1. Now I can build the Gideros iPad Player. But the newest version of iOS Deployment Target that I can select is '5.0'.
The when I try to Run the project in Xcode I get the following message:
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"Xcode cannot run using the selected device."
"No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination."
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Is this because iOS Deployment Target is 5.0 and my actual iPad device is running iOS 5.1?
Comments
You are probably running into this:
http://stackoverflow.com/questions/9614918/xcode-4-2-snow-leopard-and-ios-5-1
You need to upgrade to Lion or downgrade the iPad firmware .
Download Xcode for Lion (4.3.2), mount the dmg, show package contents and copy the 5.1 SDK in /Developer/Platforms/iPhoneOS.platform/DeviceSupport.
In the link that Caroline posted you have a description.
I use Xcode 4.2 in Snow Leopard with 5.1 SDK without any problem using this method.
(If you need it, you can also copy the 5.1 simulator).
Annoying, but at least when I upgrade my OS with Apple it only cost's £20 not the stupid amount that Microsoft charge!
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
I'm about to start porting my game from Ansca Corona to Gideros so I'm getting used to Gideros now. I'm leaving Corona for many reasons, the main one is my subscription runs out this month.
It's hard to get this kind of excellent help on the Ansca forum. Thanks a lot.
http://TheOctagonTheory.com
@Javi Also I'm also using your method but unfortunately you may not use retina display on iPad 3 with Xcode 4.2. There is some interesting info here: http://forum.unity3d.com/threads/128346-Enabling-HD-on-iPad3
BTW, in Gideros, what is the best way to build universal apps including iPad 3?
To build a universal app, export your project as iPhone or iPad (doesn't matter) and select universal from Xcode.
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