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gm:function(requiredArg1, ..., requiredArgN, optionalArg1, ..., optionalArgN, callbackFunction(response)) |
return { base_url = "<a href="https://api.gameminion.com"" rel="nofollow">https://api.gameminion.com"</a>, name = "GameMinion API", version = 0, methods = { -- ------------------------------------------------------------------------------ -- User API -- ------------------------------------------------------------------------------ login = { path = "user_sessions/user_login.json", required_params = { "login", "password", }, method = "POST", }, registerUser = { path = "users.json", required_params = { "firstName", "lastName", "username", "email", "password" }, method = "POST", }, getMyProfile = { path = "users/my_profile.json", method = "GET", authentication = true, }, getUserProfile = { path = "users/:userid.json", required_params = { "userid" }, method = "GET", authentication = true, }, ..... |
Likes: alexzheng, GameMinion, bowerandy, deniz, phongtt
Comments
It seems to me that for things like this, with logins or api keys etc, that not being able to encrypt lua files will be a big problem? Or is there a way around this?
Here's how kinvey describes their different types of credentials (from: https://console.kinvey.com/#docs/REST/rest-overview#Handshake):
Likes: GameMinion
You buddy always bring in fresh blood to gideros.
Thanks!
https://sites.google.com/site/xraystudiogame
Just so everyone appreciates this, ndoss did this by himself and on his own time, just to make life easier for other GiderOS developers.
Likes: chipster123