I have been
working playing for the last couple of weeks and came up with an app.
I would be happy to have some feedback from you guys.
https://mokalux.itch.io/3d-to-spritesheetIn short the app allows you to export your 3D animation to 2D images for your 2D games (spritesheet) or gideros texturepack.
This is a demo only as I plan to sell it (God's willing).
Thank you and take care!PS: thank you all for your help on the forum, I mean you ALL PS: I should post a YT video later on today
Comments
- mouse could rotate the view (or ctrl+mouse or alt+mouse or something, check the standard shortcuts in blender how to rotate/zoom/pan with mouse, its a good idea to follow those)
- buttons remain hovered randomly even after i move the cursor away
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux, SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux
https://deluxepixel.com
https://kilbeeu.itch.io/get-sheet-done
https://github.com/johnferley/Game-Sprite-Creator
Fragmenter - animated loop machine and IKONOMIKON - the memory game
For the buttons I may remove all the hover effects and leave only a standard button. 100% agree but I wanted to get it out asap I need to invest more time in the gui for sure. In the class I would need to let you choose the angles you want to generate the sprite sheet (top, down, 3/4, ...). I wanted to add post processing effect but I had no screen space available. Adding post processing is still something I keep in mind (gideros lua shaders or setColorTransform) but that's a completely different app. I have been looking at alternatives, and I have had this idea for a long time and gideros made it possible.
My app does not deal with complex textures for fbx, I am working on it first
Thank you for your time and feedback, much appreciated
Likes: antix