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local vx, vy -- here? function LF_Dynamic_Character_Base:init(xworld, xparams) self.vx, self.vy -- here? end function LF_Dynamic_Character_Base:onEnterFrame(e) self.posx, self.posy = self.body:getPosition() local vx, vy = self.body:getLinearVelocity() -- here? end |
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