Hi all!
I have no experience with shaders, only a bit of knowledge about them.
What I want to accomplish is a blur effect that apply not only to the sprite to which is set, but also to everything is "under" it.
I had some tries with the related example but it seems that can blur only the "current" sprite.
Probably this is only due to my ignorance, but if anyone could help me I'll be very grateful.
Thank you.
Comments
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Obvuoisly, the best will be to copy the state of the color buffer into the rendertarget,
but it is possible only if is there a way to interface Lua code with the rendering pipeline.
Anyway, thank you for your idea, I'll try it and if an acceptable solution comes out I'll share it.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
He is also correct in that this method will be costly. I created something similar but for normal mapping and it was very slow on my older devices.