Hi, I'm playing around with (and trying to understand) box2d particles, looking the Particle system example project. Is there a way to make each particle rotate?
I don't think so; the liquid fun particle system is good for liquid simulation, and to a degree simulation of squishy things. Particles are treated as liquid or squishy, so it's not that practical to try to manipulate each individual one. I've also tried.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Gideros Particles and Box2D particles are quite different. Gideros Particles are just visual. If you want collisions or gravity you have to iterate through all particles and do it manually.
Comments
Likes: saeys
I've started to look into TNT Particle Engine, it looks like it can do what I'm looking for (fingers crossed).
https://deluxepixel.com
http://docs.giderosmobile.com/reference/gideros/Particles/setParticleAngle
Likes: saeys
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: oleg