I am experimenting with LiquidFun and once I am sure of how to use it I can do some tutorial or collaborate with the documentation of this tool if someone can check my English.
I've problem when I want to use camera with it... the particles increase its size ~X( when I move through world (some screenshots)
It's a limitation if you plan to make worlds like a game platforms or puzzle where player can follow the liquid, really I don't know why it happens...
The only "dirty solution" are to put liquids at the end (for example when you press the switch self.camera:addChildAt(liquid_n, 1)) after, you must setup your camera a its original position but as I said It's a limitation for game platforms
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I am experimenting with LiquidFun and once I am sure of how to use it I can do some tutorial or collaborate with the documentation of this tool if someone can check my English.
I've problem when I want to use camera with it... the particles increase its size ~X( when I move through world (some screenshots)
It's a limitation if you plan to make worlds like a game platforms or puzzle where player can follow the liquid, really I don't know why it happens...
I had use a simple camera and also kinetic zoom camera
https://github.com/nshafer/KineticZoomCamera
The only "dirty solution" are to put liquids at the end (for example when you press the switch self.camera:addChildAt(liquid_n, 1)) after, you must setup your camera a its original position but as I said It's a limitation for game platforms
Any suggestion is welcome!
[-] Liasoft