as the title says, it seems that there is no error report when error happens in async loaded function. that's a bit inconvenient for bug tracking, couldn't gideros catch async errors too?
i clearly remember having this issue weeks ago but at that time i did not have time to raise it here, and now i cannot reproduce it. i thought that perhaps it was only in the exported windows app, but your code also gives an error there (as it should). so now i'm stuck, if i manage to reproduce the problem, i will update this thread.
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i clearly remember having this issue weeks ago but at that time i did not have time to raise it here, and now i cannot reproduce it. i thought that perhaps it was only in the exported windows app, but your code also gives an error there (as it should).
so now i'm stuck, if i manage to reproduce the problem, i will update this thread.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game