I've brought this up before, but for me submitting to Mac App Store results in Gideros app being rejected with a whole bunch of fundamental; errors like QtCore framework not being signed properly and invalid code signature since the QT framework has been signed with an earlier version of OS X. It's all very confusing.
Perhaps it's just not possible for a Gideros/QT app to get through Apple sandbox requirements?
Another approach may be to wrap a Gideros HTML5 app using xcode/webkit. Although I've not managed to get very far with that either. The app stalls after the download progress bar.
Anybody any ideas or suggestions?