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--[[ This code illustrates two bugs when using a font with cached characters: 1. Alignment fails 2. Textfields appear to sometimes jump when drawn When no text is cached, it works as expected. --]] local textfield1 local textfield2 function displayText() -- Line to align TextField local shape = Shape.new() shape:setLineStyle(1, 0x00ff00, 0.5) shape:beginPath() shape:moveTo(0,0) shape:lineTo(320, 0) shape:endPath() shape:setPosition(0, 100) stage:addChild(shape) -- Creating and caching text of first textfield, setting line height to character"0" if textfield1 then textfield1:removeFromParent() end local str = "One" local font = TTFont.new("OpenSans-ExtraBold.ttf", 30, str) -- Works if "str" parameter is removed textfield1 = TextField.new(font, str, "0") -- Works if "0" parameter is removed textfield1:setPosition( 0, 100 ) stage:addChild( textfield1 ) -- Creating and caching text of second textfield, setting line height to character"0" if textfield2 then textfield2:removeFromParent() end local str = "Two" local font = TTFont.new("OpenSans-ExtraBold.ttf", 55, str) -- Works if "str" parameter is removed textfield2 = TextField.new(font, str, "0") -- Works if "0" parameter is removed textfield2:setPosition( 100, 100 ) stage:addChild( textfield2 ) end local timer = Timer.new( 100 ) timer:addEventListener( Event.TIMER, function() displayText() end ) timer:start() |
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